About how the authors of Soma will catch up on you with fear

Frictional Games I noticed that before the release of her new horror Soma (September 22) Already, it can be said to be a stone’s throw, and users are so, in fact, and do not know about those creatures who have to scare them in the gloomy corridors of the underwater research base.

Creative director of the studio Thomas flu (Thomas Grip) with the team are convinced that the worst is not what is shown on the screen in horror, but what is happening in the player’s imagination. Therefore, in order to spur the stormy imagination of gamers, the creators Soma used the next five tricks:

1. Creatures with varying degrees https://casinowinstler.uk/login/ of hostility – usually monsters immediately throw themselves at the hero as soon as they see him. But not in Soma. Here, some creatures can simply stand and stare at you for some time, while others will not touch at all if you will not be the first to worry. In any case, you will never know in advance how dangerous this or that creature is on your way.

2. Different AI and tactics for each type of creature – according to Grip, V Soma You will never guess how the monster will behave, which makes the player constantly strain and develop new tactics. For example, one type of creature will make you avoid visual contact, others react to the speed of movement, others to sound, and so on.

3. The infrequent use of creatures – for the entire game, each type of creature is found only a few times, so you don’t have enough time to get them to the end. Instead, you have to rely on the narrative (information received in notes or told by other characters).

4. Cunning damage system – Frictional Games I decided to get rid of the standard health scale so that you do not relax during the attack. So remember: some attacks will not cause much harm, and some will kill. Moreover, judging by the description Grip, The process of self -healing in Soma far from pleasant and can cause negative consequences.

5. The connection of creatures with the topics of the game – the developers once again emphasize that the essence Soma consists in matters of consciousness, self -awareness, existence itself. And each of the monsters in a certain way is connected with them, plays an important role in history, so it will never hurt to think about what they are and what place in the world occupies.

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