Optimization Cyberpank 2077 on a weak computer.

Computer: i3-7100, GTX 1050 2GB and 8GB RAM, HDD 1TB (7200RPM).

Minimum system requirements:

CPU: Intel Core i5-3570K / AMD FX-8310

Video card: GeForce GTX 780 / Radeon RX 470

Video memory: 3GB

Hard disk: 70GB

The system requirements do not indicate a 2-core processor, but this does not mean that it is not supported.

Drivers

With the first problem you may encounter – these are translucent bushes. (Video from YouTube).

Solution of the problem: updating the drivers to the latest version.

You can download them on the official website of Nvidia or AMD depending on your video adapter.

This article uses the driver: nvidia 460.89. For NVIDIA I use studio drivers (SD), not Game Ready (GRD). I didn’t notice the difference, but in my case.

The error of key binding

This problem is solved by manual assignment of the key in the game config. User settings are in C: \ Users \ User Name \ Appdata \ Local \ CD Projekt Red \ Cyberpunk 2077Usersettings.Json

Open Notebook And Settingslocomotion, In my case, we change the values ​​(Value). For clarity, I opened the file in NOTEPAD++. I am managing me to go to arrows.

Value – This is the established value.

Default_value – default values.

Graphic settings

First, let’s see how much FPS give standard presets:

As you can see, the results are not impressive. Now let’s go to the schedule settings and analyze in more detail.

Quick quality setting (Quick Presset) – Sets up graphics parameters in accordance with the selected parameters.

Texture Quality quality – Sets up the quality of the textures. (Only in the main menu!)

Conventional settings:

Field of View (Field of View) – Changes the angle of viewing of the camera.

Granularity (Film grain) – Adds granularity to the image.

Chromatic aberration (Chromatic Aberration) – imitates the refraction of light in the camera, slightly distorting light on the screen of the screen.

DEPTH of Field) – Blurs objects against the background. This is in photography for clarity.

Blacks (Lens Flare) – Imitates light scattering in a camera that generates color glare or spots on the screen.

Movement (Motion Blur) – Creates the speed effect, blurring the objects around you when you are moving quickly.

Extended settings:

Contact Shadows (Contact Shadows) – Is responsible for better shadow processing and adding parts inaccessible in conventional settings.

Imprised Facial Lighting Geometry) – Increases the accuracy of personal animation. There is no difference in the mirror.

Anisotropy anisotropic filtering – Determines the quality of textures displayed at an acute angle.
It will be difficult to notice the details here, but the textures will become more sharp and small details will appear with an increase in filtering.

The quality of objects for local shadows (Local Shadows Mesh Quality) – Determines the quality of objects used to create shadows and provides a correspondence between the shadow and the light source.

Local Shadows Quality quality – Determines the level of details of shadows from artificial light sources.

Cascaded Shadows Range – Determines how far the shadows from the sun are visible.

Cascaded Shadows Resolution – Determines the level of detail of the shadows from the sun.

Distant Shadows Resolution – Determines the level of details of the shadows of remote objects.

Volumetric Fog Resolution – Determines https://regalwinscasino.uk/bonus/ the quality of the fog (clouds of dust and other particles in the air) around the player, providing realistic beams of light and color transitions in the stage.

The quality of volumetric clouds (Volumetric Cloud Quality) – Allows you to change the quality of volumetric clouds.

Maximum dynamic decals (Max Dynamic Decals) – Determines the number of dynamic decals, illuminated at the same time.

SCREEN SPACE Reflection Quality) – Defines the quality of reflections in the game. Their details and smoothness depends on this.

Subsurface scattering Quality) – Determines the quality of skin lighting.

Scattering – Creates natural shadows, where ordinary shadows work inaccurately. The higher the quality, the higher the load on the video card.

The quality of reflections (in mirrors) (Mirror Quality) – Determines the quality of reflections in the mirrors in the game.

Color Precision accuracy – Defines the overall image quality and smoothness of color transitions.

The level of detail (Level of Detail) – Defines the level of details of game images.

Here this refers to the level of the details of the boats (Levels of Detail), when several options are created for one object with different levels of detail. On FullHD Monica is difficult to see the difference. There are quite a few objects, and high -quality textures. There are no screenshots, but you understand.

Performance

Now we will determine the performance of each parameter. I will test in 1024×768 with low settings, adding each parameter.

0 – FPS is not lost, 1and above – FPS is lost on this value.

Vram – This is the consumption of video memory.

O – Off, L – Low, M – Medium, H – High, U – Ultra, P – Psyho

To conduct an examiner, we put the LOC on 35 fps, This will help determine the difference. After the settings, we reduce to 30 fps. This will help remove microfrisis.

The crowd is disabled using the modification, but more on that below.

Texture quality (VRAM): L: 1700 MB: M: 1900 MB H: 2000 MB

Screen effects (conventional settings): OFF: 0 On: 0

In some points, microfrisis may appear. Memory consumption ~ 30 mb

Blooding when moving: OFF: 0 L: 0 H: 0 greatly affects management.

Contact shadows: Off: 0 On: 0

Improved Lighting of persons: OFF: 0 On: 0

Anisatropic filtering: 1: 0 4: 0 8: 0 16: 0

The quality of local shadows objects: L: 0 M: 0 H: 1

The quality of local shadows: OFF: 0 L: 1 M: 1 H: 2

The range of cascading shadows: l: 0 M: 1 H: 1

Resolution of cascading maps of shadows: L: 0 M: 2 H: 4

Distant of distant shadows: l: 0 H: 2

Resolution of volumetric fog: l: 0 M: 0 H: 2 U: 4

The quality of volumetric clouds: Off: 0 M: 1 H: 2 U: 2

Maximum dynamic decals: L: 0 M: 1 H: 1 U: 1

Reflections quality: OFF: 0 M: 1 H: 2 U: 2 P: 8

The quality of subsurrent dispersion: L: 0 M: 1 H: 2

Scattered shading: Off: 0 L: 2 M: 3 H: 3

Color rendering accuracy: L: 0 H: 1

The quality of reflections in the mirror: L: 5 M: 10 H: 15

Detailing level: L: 0 M: 1 H: 1

Video

Now compare how much productivity is lost in changes in the parameters of "video".

Window mode:

Window: 0 , Windows without frames: 0, Full screen: 1

Resolution (only large -format):

1024×768: 0

1280×728: 8

1360×768: 9

1366×768: 10

1440×900: 13

1600×900: 15

1920×1080: 20

The scale of resolution:

Fidelityfx CAS – Reduces permission for internal drawing, allowing to maintain a stable frame rate.

When scaling 90 – 95, FPS increases by 2-4 frames, but also increases the load on the processor.

Modifications

Turning off the crowd.

Disabled Crowd is a mod that contains user.Ini file with parameters:

[Crowd]
Enabled = FALSE
EnablePedestrians = FALSE
Enablevehicles = false

Pedestrians – pedestrians.

Vehicles – vehicles.

This file must be copy in Cyberpunk 2077 \ Engine \ Config \ Platform \ PC. If you wish, you can turn on one thing by replacing False on True. This does not mean that there will be no people and cars at all. There will always be people in the scripted missions or activities, but there will be empty on the street. Only standing scripted NPCs will be present.

But you can look at the beautiful city. The absence of the crowd does not interfere in any way, given that even without the modification of the location empty.

With an increase in the crowd, it becomes impossible to play, it lags very much.

The density of the crowd: l: 15 M: 20 H: 25

Unlock Settings – This mod expands the Options slightly.ini, adding more a settings for some parameters.

FOV: min 50 – max 150
FOV Slider Step: 1
Mouse Sensitivity: Maximum 50
Zoom Sensitivity: Maximum 5
All Resolution Scales: Min 10 – Max 300

Be sure to make a backup of the original file!

Installation: copy Options.Ini in Yberpunk 2077 \ R6 \ Config \ Settings \ Platform \ PC.

More Options – This mod unlocks all the hidden parameters of the game. Many of them will not be localized.

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