On Gamescom 2023 team 11 Bit Studios I held a closed presentation for the press, where the gameplay showed Frostpunk 2. Today the embargo has ended in the publication of materials, and the authors of several portals shared their impressions (and laid out fresh screenshots).
We have collected the most important points from the preview:
In the presentation, it was felt that the budget of the sequel increased: more details on the buildings are visible, the menu is now more neat, the pumping tree is longer, the overall appearance is cleaner.
The events of the sequel occur 30 years after the original. It was no warmer on the planet, but humanity learned to survive in harsh conditions, so the main topic of gameplay in Frostpunk 2 – not survival, but the construction of the company of the future.
Engineers-successors of people who built the generator cities 30 years ago. They believe that humanity has survived only thanks to its ingenuity.
Gathers – those who transferred the main severity of life in frosty lands. It is believed that you should not rely on technology too much, and the key to development should be flexibility and adaptability.
In the sequel you are not building separate buildings, but mark the areas and install special buildings in them – they open modifiers or important gaming systems.
Areas can receive bonuses or fines, depending on how they are adjacent to the other area.
The pumping tree looks like a question from society, where each type of citizens offers its answer. For example, if you have chosen the question “How to produce more food?", Then engineers will offer to use chemicals, and collectors – human waste as a fertilizer.
The nuance is that the second fraction can acutely react if you choose the answer to the first. For example, engineers do not like the idea of human waste. And when a outbreak of dysentery occurs in the city, engineers are only fixed in their opinion.
Another sequel mechanics is the Council Hall, where representatives of the factions voiced their ideas and vote for the laws that you promote.
An example of a process in the Council Hall. It is discussed what the role of children in society should be. Engineers want to send them to schools. Gatters are above all the desires of parents, and many parents really need assistants in the work, so they advocate permission of children’s labor.
If the opinions in the Council Hall are divided equally, then the decision will be made by tossing. But you can persuade one of the parties: she will agree to vote as you need, if in return, you promise to explore a certain technology in the pumping tree. If you ignore the promise, then the relationship with the faction will deteriorate.
If you lose the support of the faction, then a coup can occur in the city – the local end of the game. The developers call this process a “fantasy about the power turned inside out” – instead of subjugating everything around, you become a hostage to your decisions.
The Council Hall is apparently one of the basics of the second part gameplay.
Over time, the fractions are developing: in https://casinocasumo.uk/login/ a demo for the press two years later they were radicalized. Technocrats came out of the engineers who put the data above all – they say, the local “Big Date” should decide who to marry, how many children to make and so on. Among the collectors, ice-circuit were born-extremists, confident that if someone is not healthy enough to survive, then he must die.
Utopia for one fraction will become an anti -utopia for another. Therefore, the global question for the player is this: how to find a balance between the two sides and at the same time develop society further?
The author of PC Gamer summed up his impressions of demo as follows:
The change of concept looks exciting. Frostpunk 2 became a game about the distortion of ambitions and how ideas become so strong that they lose sight of people for whom they were intended. In comparison with this, simple survival seems almost insignificant.
Frostpunk 2 should go out in the first half of 2024.
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Frostpunk 2
The best comments
The interface looks straight gorgeous. Screenshot with the Council Hall, especially. I don’t know why, but I really like it.
IMHO cannot be done in the games two fractions. You need to do three+ so that the interaction is more interesting and one could not easily crush the other
The fractions and their relationships sounds interesting, but it looks (to the better or worse) as the relationship between workers and engineers from DLC Last Autumn, which represented a very one-sided (I would even say black and white) picture of their attitude with the “radicalization” of both if you pull the laws “too far” (there is a slavery with constant supervision among engineers and daily daily executions, oh, that is, executions and equalization in workers)
So there are sounds and 2D artists are just crazy geniuses who are able to beat directly into the soul.
Something from Genka with his texts. You are still the editor -in -chief?
I am madly waiting for the continuation.
The original is one of those few games in which you sat in the evening for an hour to relax, and woke up at four in the morning.
Yeah … also froze like a shabak))
Here rather a bet on the variability of combinations. It is said that at the beginning you will choose two, but how much the big list will not be known yet. Plus you can’t just crush one fraction, it seems to be leading to the coup/gamer
In any case, you have to wait. Even the best concept can be shut down, and shitty at first glance can be pulled out by execution. You need more information
You should visit Reddite, everything is similar there
If your opinion is different, wait for the minuses. And it doesn’t matter if you praise a game that everyone loves, or criticize what everyone likes – wait for the minuses. I have it under almost every post.
Cuisine of the master of depressed games without a light choice. I can only imagine what is waiting for us in two nearest projects.
“One-sided” and “black and white”-these are Frostpunk fundamental characteristics. It all looked extremely false and exhausted, and the confrontation of fractions in the "last autumn" – it was the best that is in the game. Behind him at least some meaningfulness stood.
I think it’s good that they went along this path, the questions now remain only to the narratives-whether this time they can give some kind of credibility to what is happening.
And you had shitty youth, "dear". And about Nietzsche is not at all in place, he is not about cruelty.
Yes, City Must Survive is very good. I hope the soundtrack will be at the same level in the sequel.
Very simple, look.
You did not sing the game of laudatory odes and did not admire her. You did not even repeat at first eight times that this is only your opinion, but actually you are anyway kaifanil.
Therefore, in the eyes of the average user, you just called the game a complete miserable bottom. Because the thinking of the average user is as black and white as “morality” in Frostanka.
Welcome to __ lovely__ Russian -speaking community, in which there is a negative karma.
On the one hand, it seems that they developed the ideas of the best part of the first game – the script "Last Autumn". There, the “moral” part was built not on the endless nagging of capricious hipsters due to liquid soup, but on a very meaningful conflict of a narrow circle of engineers with wide masses of simple hard workers. The above sounds very similar.
On the other hand, here is an example with children – schools or child labor – looks so stretched that oh. Why is this a conflict in general, why are it simply not both options at once, who like it … If there will be a lot, it will be so painful as in the original.
I hope that the mechanics were also taken precisely from the "last autumn", and we will no longer have instant revolutions due to a 24-hour shift for five people in the kitchen.
The main thing is that the game does not end strangledly squeezed out “but whether it cost it. ", Depreciating all your works. And it will be good.
Better to make dynamic fractions
The news says that they were radicalized after a while (two years). It is like a mechanic of increasing complexity, t.To. It will be more difficult to maneuver between this. And suppression is one of the parties (consider the loss of its support) is a coup/geimover
In any case, these are just conclusions from other people’s words. We must wait and look at ourselves
So what is the tension? Some say the school for children is required, we need educated citizens in the future, while others say that this should be the choice of the child’s parents, not the state. So think