Many have recent gameplay videos The Witcher 3: Wild Hunt caused admiration, others have disappointment. The latter seemed that the quality of graphics has worsened markedly in recent months, and in general the game suffers from a disease Watch_dogs. Developers from CD Projekt Red They did not turn a blind eye to attacks from the public and tried to break these arguments with convincing arguments.
“The answer is no, we do not worsen the quality of the graphics,” said the art producer Wild Hunt Mikhal Stets (Michal STEC) in an interview with the Greek resource Enternity. – Nevertheless, we optimize the game so that this does not affect the quality of visual design. We still have to do an impressive amount of work, and this is just one of the reasons for the transfer of the date of the premiere. We must carry out additional optimization to achieve the best productivity so that you guys are satisfied with us ".
The new adventures of Geralt from Rivia come to PC, Xbox One and PlayStation 4 May 19.
January 30, 2015 Sons of Anarchy: The Prospect got to the release
January 30, 2015 Apotheon acquired the release date
The Witcher 3: Wild Hunt
The best comments
Holy words.
I somehow looked at the story of the creation of the first witches. I was impressed. People did not care about profit, for several years there was a “downtime” due to the lack of funds, but they still worked for quality, for fans, listening to opinions, and they were in no hurry to blind anyway, just to sell.
And there was no prerequisites for them now. At the moment, projects are the most approximate studio.
Of course, I understand that our Poles are all, and everyone who dares to doubt their honesty and skill is customary to burn at the stake … But does no one really see that the graphics and really reduced the graphics as from the first trailers? I do not want to seem like a graphodrogra and agree that the graphics in games, and even more so in RPG is not the main thing. But it’s just unpleasant for me that universal fanaticism from CD Projekt began to cover people with their eyes, I have no doubt that the guys will release an excellent game, but still be objective guys.
I don’t know how how, but https://regalwinscasino.uk/mobile-app/ how for me duck in any RPG is the main thing is not a schedule. The main thing is the study of the world, an infinite number of various quests, shmotka, various places of beautiful, colorful characters, baking branches, plot naturally, etc.D. and t.p., But not a graph as it seems to me!
Malaz is our man! I fulfill it as ordered! Oh, how few "aldfags" are left now. Really – in the bathhouse graphone! Give text PRG with a study of the world, an infinite variety of varied quests, shins, various places (where it is impossible to determine beautifulness), characters, pumping branches and plot … Evas immediately a person “fumbles” and in the “topic”. Rare, but nice.
I just have a shit. Nobody looks in dynamics, 2 there is a landfill or 3. But the design is amazing, so fucking even more.
I don’t understand those who yell that the graphics are cut, they do not have such powerful computers all without exception. Everyone has already forgotten the history of Crysis, when at the time of release the game did not go to the top computers.
CD Projekt Red is forced to lower the graphics that the game would start on most of the computers.
It also seemed to be cut on the pierced Utubov rollers, after watching in good quality,. Non -shaped WPC video.4D7D.EDGECASTCDN.NET/004D7D/Media/The%20witcher%203/Videos/TW3_B-ROLL_JANUYARY_2015/TW3_B-ROLL_JANURY_2015_H264_30MBPS.mov
How tired these graphoders are. Did they really not teach them Watch Dogs. Assasin’s Creed Unity. Ryse Son of Rome and other games with graphony. Enough to whine already seriously.
But is it a beautiful world is not a graph? No, of course there is still a successful art design, the concealing shortcomings are technical, but this is an excuse. Just before the capacities did not allow creating a large and really beautiful, detailed world. And now you can, so bad in this?
I outplayed here in 1 and 2 witches – everything is cool, especially in the first … A bunch of options, a million quests, but damn it … to run in three alleys the whole game and stumble constantly on invisible walls – this is hard. I did not leave just because of nostalgia. But the game came out wrong and long ago – in 2007.
But how now I was delighted with trees swaying in the wind (+100 to realism, oddly enough, like a simple effect, but how immerses) and the fact that Geralt, oh gods, can finally just jump off the mountain (which Skyrim also taught), and not only go through the beaten path between the invisible walls.
Apparently you do not understand the Neserta in computers, but are trying to teach others.
The video card uses the processor, not the game ..
Yes, somewhere a bit cut. The range of grass or shadows drawing, for example, but these are trifles that are not particularly noticeable. In addition, the last show did not maximize the settings of graphics and without Navidia bellows. If somewhere they did not have very high-quality textures, then this does not mean that they were not there before, they were simply not shown.
You can’t edit ..
I will supplement: modern processor games are practically not needed. Only for some processing of some scripts. And now it is more and more laid on the video card.
Another thing is that the video card itself for processing all this in a considerable share uses the processor. But the game, and how much the game uses nuclei, has nothing to do with it at all.
Anniversary is understandable, but EA where? In my opinion, they are the gods of their Frostbite engine. By the way, it was at their games that I was convinced that not all games use one core of the processor, but are able to distribute the load using multi -fluidity.
EA is a publisher, not a developer. Frostbite has developed DICE, and the processor in games is not much involved. The hardest thing I met-Far Cry 4, and that was enough i3-2377M (2 nuclei, 4 streams 1.5GHz) and there was always enough stone of 9 years ago.
Maybe the publisher, but usually they have all the rights 🙂
Yeah, it’s not much involved, this is the example of the “gorgeous”, the anniversary is the first games that at least somehow use more than one core, and so usually they are not far away from Wot, to remember at least not such old Far Cry 3 and AC: Black Flag.
Apparently you have never used the MSI AFTERBURNER+Hwinfo64 utility, configure it, turn it on and look at what and how much FrostBite is used from the second generation, and then we’ll talk ..
Well, the Witcher was famous for the fact that he was “not any” RPG, and he always pleased with graphics, but alas, “nectogen” apparently managed to put up with it, but I believe that for the PC version of the egs, everything will do everything as it should be, yet we were those who supported them in endeavors, and they will not lower to the “pyosiks”, lowering the graphone to “Neksten” consoles.
After a while, the witcher 2 was well optimized in patch. Now they decided to release just a missing game at the start, few people can do it.