The other day developers from Unfrozen Studio We conducted a stream with answers to questions from fans from social networks about the announced Heroes of Might & Magic: Olden Era . Developers revealed more details about the project and presented what they see the game.
Developers during the creation Olden Era conducted about 20 closed interviews with representatives of the modern e -sports scene, tournament organizers and streamers "Heroes»In order to collect a useful opinion about the genre and what fans expect from the potential new part of the series.
The developers want to avoid the situation when, after generating a random card in 15 % of cases, it is clear that the defeat is inevitable. It was such statistics that their research confirmed for the popular Jebus Cross tournament template.
Unfrozen Studio – Young team, but its composition contains developers World of Warcraft, League of Legends And Disciples III. All of them are fans of the Homm series, so it is a great honor for them to work on it.
Developers work out different options for simultaneous moves and other tools to reduce the time of game sessions in multiplayer without prejudice to the depth of gameplay.
Serious attention is paid to the card generator. The developers want to find a balance between the "fan" component and fair start conditions for all participants in the match. There is already a working version, it will be demonstrated in the near future. The editor will contain most settings from "Heroes 3", But gets rid of his sores and will allow you to realize the majority of the favorite community of templates, including from the fifth part.
Olden Era will have a convenient modern matchmaking match, where it is enough for the player to press one button, choosing a mode to find opponents of the skills suitable in terms of skills.
In the rating mode, the player will be able to first choose locks, faction and hero, as well as ban some of them for his opponent.
Each mode will have its own rating, separately the developers settled in the arena, which is similar in terms of their rules to an analogue from Hearthstone. That is, players choose fractions and heroes from a certain random pool.
For Unfrozen Studio The issue of the game balance is in the first place. Employees test systems, calculate different options and combinations of gaming mechanics. The studio will work on improving the balance constantly, releasing hotfixes. The head of the studio gave an example of how they rolled out the correction just three hours after the release of their first game Iratus: Lord of the Dead, when they saw that most players could not cope with one of the bosses because of the bug.
For the main skills of heroes, a system of submarines is planned, similar to the one that is in Homm v, but more accessible for understanding and mastering by beginners.
The developers leave a large scope for creating user modifications, including gameplay. Players will be able to create their own units even without knowledge of programming languages.
Special attention is paid to the fight against cheaters, the game client during network matches constantly checks whether everything is synchronized between participants. There will also be a system of complaints about suspicious gamers.
Developers do not exclude that the output will be announced later Olden Era on other platforms, but so far they are concentrated in the early access of the PC version.
For Unfrozen Studio The feedback from the https://amberspinscasino.uk/bonus/ audience is of great importance, so they chose the release model in early access. Based on the reviews of players, they will add new “features” and change existing.
It is worth expecting a new system of magic, which will not be divided by the elements. Also, heroes will be able to get spells not only in the guild of magicians.
The start of early access Heroes of Might & Magic: Olden Era appointed to the second quarter of 2025 on a PC (Steam) with support for the Russian language.
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Heroes of Might & Magic: Olden Era
The best comments
But only if you go deeper into how this game was developed, you can find out that the five turned out to be the way it became largely due to the nivals that stubbornly resisted the anniversary of the anniversary of the anniversary.
For example, they initially wanted to turn the fifth into a real -time strategy in general.
And by the way, including, therefore, the sixth was developed by completely different people, more supple.
Hmm, really. I play chess with myself. I almost do not lose.
With a bunch of extremely dubious innovations, not all of which worked properly or were just a simplification for the sake of simplification.
And the point is not only in the orthodox fans of the triples that you love so much in attempts to defend your point of view.
… but you don’t win
So the sixth turned out … So-so, I drowned the company-developer, too, thanks to the anniversaries, it is enough to read the post-Mortom from the developers how they were clamped by money all the time, climbed with inappropriate ideas and similar. About the same thing happened with the five, but the Nyval defended their way as they could. But the support of all the anniversary heroes turned very quickly, especially the seven.
They really should be finalized by the city, but they will have a strong emphasis on the sched.
Rubs on Stream said that they had the goal of making the most democratic system requirements to attract the most wide audience. Therefore, a large betting rate was made, plus they still wanted to ensure that all objects on the map were always well read.
Well, or because the Karma system was a complete hell, especially in the multiplayer. The composition of the armies was similar to each other with an accuracy of models: 1 shootingboy base nice, 2 shooter shooter, ..
The same because of which people play other multiplayer games.
It is worth adding that his rules are noticeably different from standard gatherings with a friend at the same computer and do not stretch for several days.
Games take place on special generation templates and are a duel option, where both players are limited in time and most often only one hero should pump as soon as possible, collect artifacts, avoiding unnecessary losses with neutrals and fight the enemy hero in the final.
Yes, such a multiplayer is far from for everyone, but no one will take a standard game at one computer or with bots.
A little surprised that it is so popular. I rarely played with my friends and at the hotsit, and even then I probably never did. When you go through the card, calmly explore with the plot, for me it is more interesting.
And I really want to hope that the anniversary will not begin to nightmare the authors of the Hota in the desire to get rid of the competitor, as the same Take-Two did when she tried to vapor their defective reprint GTA.
There the Nivals themselves refused to work with Jubisoft. And the reason for this was called a discrepancy in views about the further development of the series.
I with my relatives and friends played a hundred times more sessions in a “hot chair” than single cards or plot campaigns.
Not five, but deuces plus partially from Kings Bounty for the authorship of Katauri.
Well, for the card they are a bold plus. Still, isometry in heroes decides. But the visual style is lame. The third part in terms of drawing is more gravitated to realism. Is it really possible to make more pretty without increasing the requirements for the gland?
And the lock of the sixth faction was shown, not yet saying what exactly for the faction:
Different times, different studios. They came to Nival with the same conditions and a contract, to those (I don’t remember their name) with others. Or what a reason. Maybe developers 6 did not find a person with eloquence 100, I don’t know.
And regarding postmortem, the points of the authors and 5 and 6 simply coincide, just 6 had less strength, and therefore I mention, because the five was by no means a failure.
There are theories that it could be a castle of snow elves (thiefs) that at the time of the third part have long been destroyed, but left behind one elf half -blood (JALU) and an artifact that was the opposite of the blade of Armageddon. Both components that took a direct part in the destruction of the whole world.